Sets the blend percentage

float blendVal;

Values: The blending value by which you apply the action. Only valid if blendmode="BLEND". Valid entries are between 0 (not playing action at all) and 10 (playing the action at ten times the original 'strength')
Remarks: The blending values used here are independant of the blending used in for example a FadeIn. Fading is done on the action with all its alterations, including any blend value you may have set.
See also:

Class actionSequence |

 

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This is a draft version! The functionality of parts of the software are liable to change.