Call this function to flag the need for ar ReadyEvent message

This function must be called if you are depending on the OnScriptReady event being called. The need for this function is related to the way asyncronous downloads are handled within the 3D Web Player. A good overview of these issues is described in the article Asyncronous downloads.

This function is only necessary if you are using the OnScriptReady event. Call this function after you have added all the sequences to your script (i.e. after all the calls to AddAction and AddSound).

Syntax:

void needReadyEvent()
Parameters:

This function must be called if you are depending on the OnScriptReady event being called. The need for this function is related to the way asyncronous downloads are handled within the 3D Web Player. A good overview of these issues is described in the article Asyncronous Events.

See also:

Class script | Asynchronous Downloads |

 

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