arcticPigs release V1.0 helpefiles 非公式日本語版 |
テクスチャーブレンド例(Texture blending example) |
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1 level | 3 levels | 4 levels |
Below are some actual screenshots from a model that uses multiple texture levels. These screenshots were made from the 'Manual render Quality' template which ships as part of the plugin. Using this template you can override the number of harware texture blending levels the arcticPigs viewer uses. Of course you cannot use more levels than your hardware can support, you can only reduce.
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Below you can see the project workspace of the model which defines the textures used. You can see the arcticPigs 'top = true' group name extension has been used. This ensures the reflection texture is rendered topmost, even on top of the decal applied. The 'shortcut to detail2' group image is a diffuse map that renders an organic pattern over the whole surface of the turtle. This texture will also be rendered on top of the decal. To correctly render the whole texture stack you will need 4 hardware texture blending levels. From the images above you can see how this model looks on a graphics card that has less levels.
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オリジナル 02.07.18/日本語訳(HIRO.PONさん)02.08.04 |