Starts this script, but does so using a fade-in over a period of time.

Fading is accomplished by lineary moving the blend percentage on all actionSequences belonging to this script. For 'FadeOut' the ending blend value equals zero for all actions (at which point the script will have stopped) and the start blend-value is equal to the current blendvalue of each individual action (see 'ActionSequence.BlendVal' for information on setting the blend percentage on individual actions). For 'FadeIn' the blend values move from zero to the current action blend-percentage for each individual action.

Syntax:

void fadeIn(float fadetime)
Parameters:
fadetime

The time taken to execute the fade action

See also:

Class script |

 

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This is a draft version! The functionality of parts of the software are liable to change.