Adds a GoTo event to the action-sequence.

A GoTo event jumps to the time you specify in the jumpTime parameter. Use this event to loop your sequences. If you have made a complex sequence with many cross-fades, starting and stopping of actions etc. then this an easy way to loop all these events. Although you are not limited to jumping backwards in time, it is less obvious why you would want to create a sequence with a forward jump in it.

Syntax:

void goTo(float eventtime as Float, float gototime)
Parameters:
eventtime

The time (in seconds) at which this event will be fired. All times are relative to the time at which the script gets started by a script.Start command

gototime

The new sequence-time after this event has fired.

See also:

Class actionSequence |

 

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This is a draft version! The functionality of parts of the software are liable to change.