There are a few special null objects that can be used within the viewer.

The '_camerapivot' Null object
This object defines the point of interest of the scene for the camera. This location is used when you rotate the camera and allows full control over how the users can rotate around the 3D scene. Read more about how to use this feature.

The '_cursorPosition' Null object
This object is dynamically located at the point in the scene where the cursor hits some object. You can use this null object in combination with constraints to achieve some interesting effects. Read more about how to use this feature.

See also:

NULL object _camerapivot | NULL object _cursorPosition |

 

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This is a draft version! The functionality of parts of the software are liable to change.