A boolean value that signifies wether the hit object will be located underneath the cursor even when the cursor does not actually hit an object in the window.

bool followCursor;

When the cursor is no longer over an object in the 3D scene, which generally means the cursor is somewhere over the background of the window, the position of the hit object does not change when followCursor is set to false. This is the default. If you want the object to always be underneath the current cursor location in your 3D window, set followCursor to true. The viewer will then keep the distance between the camera and the hit object constant. As soon as the mouse hits another object, the distance to the camera will again be determined by the point in the scene that is actually hit.

See also:

Class arcticLayer |

 

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This is a draft version! The functionality of parts of the software are liable to change.