arcticPigs release V1.0 helpefiles 非公式日本語版 |
デカル命名規則(DECAL naming conventions) |
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From the screenshot of Animation:Master you can see that the patches are heavily curved, on the right eye only 4 control points are used to describe a full circle. Below is the same textured model, but now with the splitneutral flag set to true. You can see that the decal is now no longer influenced by the curvature of the patch. In fact the decal will look the same at any subdivision level.
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It is important to have continuous, smooth normals while using the splitneutral mode. The normal is an important input to correcting the deformation of the texture. If you have any peaked splines the decal will become discontinuous across patches. This correction is a bit expensive to compute so only use it if necessary.
オリジナル 02.08.27/日本語訳(管理人) 02.11.08 |