arcticPigs release V1.0 helpefiles |
![]() |
Adds a Fade-in event to the action-sequence.
If the action has not been started already, FadeIn will automatically fire a Start event.
Syntax: |
void fadeIn(float time,float fadetime, float finalfadetime) |
Parameters: |
|
Remarks: | Fading is accomplished by lineary moving the blend percentage. For FadeOut the ending blend value is zero (at which point the action will stop to be visible). The start value is equal to the current blend value as set by BlendVal. For FadeIn the blend value moves from zero to the current blend value |
See also:
Last Updated: 06/16/02 |