arcticPigs release V1.0 helpefiles |
![]() |
The camera object
Through this object you can control the camera within your scene.
The base object of a camera allows you to override the position and orientation of the camera, even when animations are playing. The viewer will compute the offset defined by the difference in the position the animation wants for the camera with the position you specified. It will then add this delta to the animation as time progresses. The same is done for the orientation.
Name | Type | Description |
---|---|---|
clearOffsets | ![]() | Clears the internal offsets due to setting the position of the camera. void clearOffsets(time as float) |
accelerationTime(Float) | ![]() | Total acceleration time [sec] |
base | ![]() | Returns an instance of the base object representing the position of the camera. |
focalLength(Float) | ![]() | The focal length of the camera |
handling | ![]() | The set of handling modes that are allowed on the camera |
initialMoveSpeed (float) | ![]() | Starting speed of the camera in game mode. |
moveSpeed (float) | ![]() | The final speed of the camera in game mode. |
navigationMode | ![]() | The current camera navigation mode |
type(Integer) | ![]() | Returns SQ_CAMERA (2) |
Last Updated: 06/18/02 |