arcticPigs release V1.0 helpefiles 非公式日本語版 |
テクスチャーブレンド(Texture blending) |
The arcticPigs viewer can handle multiple textures layered on top of each other and blended through certain mathematical operations. While working within an animation program you are often asking the rendering engine to blend multiple images. For example if you use decals and diffuse maps on the same surface area, you are requesting these two images to be blended in a certain way to yield the desired effect. The arcticPigs viewer can handle a fair number of these operations, though the viewer is dependant on the graphics card hardware capabilities to manage this.
If you create a model for use in the arcticPigs viewer you must be aware of the fact that there are currently graphics cards 'out there' that have anywhere between 1 and 4 texture blending levels in hardware. A single layer is another way of saying that the card does not support blending at all. This means if you need more than a single layer, you must ensure the model will look good even on graphics cards that do not support blending at all.
Decals applied as colour maps, or group images applied as colour maps, will work on all PC's. If the image you apply has an alpha channel you must be a bit more careful. This will only work if you have a single decal for every patch. If you have multiple decals applied to a patch (which can happen without you noticing while working in Animation:Master) you will need at least 2 blending levels. Cookie-cut maps will also work on all graphics cards.
Any other type of texture will generally need more than one texture blending level. Make sure only to use these texture types if the model will look decent without this texture applied. The arcticPigs viewer has a complicated algorithm to try and get the most out of the available texture blending levels. It will selectively remove certain textures to get everything to work within the constraints of the graphics card. The viewer will not necessarily remove the topmost texture from the stack. If you have 3 textures, it could be that texture 1 or 2 will be removed from the stack. You can use the 'Manual Reder Quality' template to get a feel for how your model will look like on cards with less blending levels. Make sure your model looks 'good' even when using only a single layer. You can viewer an example here.
オリジナル 02.07.17/日本語訳(HIRO.PONさん)02.08.04 |