Adds a restart event to the sequence.

Does not have any effect if the action is currently playing. Use after a pause event.

Syntax:

void restart(float time)
Parameters:
time

The time at which this event will be fired. All times are relative to the time at which the script gets started by a script.Start command

See also:

Class actionSequence |

 

©2000 arcticpigs. All rights reserved.
This is a draft version! The functionality of parts of the software are liable to change.