Adds a stop event to the sequence.

This event will de-activate the action from the model. If any bones or vertices are not in the default position, calling this event will cause a jerk in the animation. If you want to stop the action and keep your model in the final position, use the Pause command.

Syntax:

void stop(float time)
Parameters:
time

The time at which this event will be fired. All times are relative to the time at which the script gets started by a script.Start command

See also:

Class actionSequence |

 

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This is a draft version! The functionality of parts of the software are liable to change.