-Fixed crash when selecting a bone in the tree with an action up in select driver mode and then translating it.Also happend after without changing the selection in a new smartskin. {Phillip Leavens} -Fixed properties of volumetric plugins like speed and swirl not working. -for you plugin writers Init (Time time) not Init (const Time &time) -Fixed Plugin registry problems -Fix KFM and MOT action export plugins to use the actions name as default -NetRender fps can be set again -Custum Range works correctly in Netrender and Master -Pasting constraint offsets when there are underlying channels works correctly. {Tyler Libbert} -When a reusable action window is open simultaneously with a chor window containing the same action, bones still select correctly. {Marcus Fisher} -Remove all cp weights no longer crashes. -When rotate subproperties like euler x, y, or z are used in expressions they update without space bar. {Victor Navone} -Fixed crash when pasting in long expressions into expression edit.{Victor Navone} -Fixed bug in rotate edit boxes where x rotate was sometimes negated. -Rotate sub edit boxes work correctly on bone caches. {Tyler Libbert} -Switching a float pose that defaults to 100% to an ON/OFF pose gets correct default value. {Tyler Libbert} -Pasting a constraint with enforcement < 100% from one pose to another correctly copies the enforcement. {Tyler Libbert} -Importing another model with smartskin, or dropping a smartskin from one model to another works correctly. {Tyler Libbert} -Having more than one action window open with the same model selects bones correctly.
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