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Ver.18.0p+ (Win32&64bit)
Ver.18.0p+ (intelMac)
Ver.17.0g (Win32&64bit)
Ver.17.0g (intelMac)
Ver.16.0b (Win32&64bit)
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Ver.15.0j+ (W/X)
Ver.14.0c (W/X)
Ver.13.0t (W/X)
Ver.12.0w (W/X)
Ver.11.1i (W/X)
Ver.11.0t+ (W)
Ver.10.5r (W/M)
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A:M-Update : AnimationMaster Ver.10i for Win/Mac 2003-3-15 15:20:47 by momonai
Hash.inc が「Ver.10i」を公開しています。

-Fixed crash when selecting a bone in the tree with an action up in select driver mode and then translating it.Also happend after without changing the selection in a new smartskin. {Phillip Leavens}
-Fixed properties of volumetric plugins like speed and swirl not working.
-for you plugin writers Init (Time time) not Init (const Time &time)
-Fixed Plugin registry problems
-Fix KFM and MOT action export plugins to use the actions name as default
-NetRender fps can be set again
-Custum Range works correctly in Netrender and Master
-Pasting constraint offsets when there are underlying channels works correctly. {Tyler Libbert}
-When a reusable action window is open simultaneously with a chor window containing the same action, bones still select correctly. {Marcus Fisher}
-Remove all cp weights no longer crashes.
-When rotate subproperties like euler x, y, or z are used in expressions they update without space bar. {Victor Navone}
-Fixed crash when pasting in long expressions into expression edit.{Victor Navone}
-Fixed bug in rotate edit boxes where x rotate was sometimes negated.
-Rotate sub edit boxes work correctly on bone caches. {Tyler Libbert}
-Switching a float pose that defaults to 100% to an ON/OFF pose gets correct default value. {Tyler Libbert}
-Pasting a constraint with enforcement < 100% from one pose to another correctly copies the enforcement. {Tyler Libbert}
-Importing another model with smartskin, or dropping a smartskin from one model to another works correctly. {Tyler Libbert}
-Having more than one action window open with the same model selects bones correctly.